Dungeon Master (DM): After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you.
Crumbling towers of stone keep a silent watch over the approach. Beyond these, a wide chasm gapes, disappearing into the deep fog below.
Many of them have been published as official settings for the D&D game.
And amid all the richness of the multiverse, you might create a world of your own.
All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming villains.
Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new capabilities.
This increase in power is reflected by an adventurer’s level.
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Is there any hint they might be creatures and not decorations? Will they walk across the dangerously weathered drawbridge?